The World Builder (WB) is the narrator of a session or campaign. They make dynamic determinations that help the players have more fun and they are also responsible for learning the rules of the game and controlling the game setting itself.
The attributes that make up the foundation of your characters are MAGJEK.
Might, Agility, Guile, Judgement, Endurance & Knowledge. Each of these attributes has three skills associated with it; one which assists in roleplaying, one which is combat oriented and one that helps resist damage / crowd control in certain scenarios.
Each attribute will be itemized below including its skills.
Attribute | Roleplay | Combat | Resistance |
---|---|---|---|
Might | Intimidation | Power | Tenacity |
Agility | Thievery | Coordination | Finesse |
Guile | Influence | Bluff | Wit |
Judgement | Discern | Sense | Faith |
Endurance | Will | Stamina | Courage |
Knowledge | Expertise | Sortilege | Awareness |
Might controls physical power and melee prowess with certain weapons. It also limits the types of armor and weapons you can wield. In addition to this, it controls how much you can carry. Its skills are Intimidation, Power & Tenacity.
Agility controls your ability to dodge and attack with certain weapons. It may also limit you to certain weapons, or open up specific weapons to you, particularly those that are ranged. Its skills are Thievery, Coordination & Finesse.
Guile controls your ability to outsmart your enemies in various ways. Without guile, you may be left without many options. Its skills are Influence, Bluff & Wit
Judgement controls your ability to communicate with the gods and asks for boons. Its skills are Discern, Sense & Faith.
Endurance controls your ability to survive. It also controls your character's Vitality. It's skills are Will, Stamina & Courage
Knowledge controls your ability to ascertain information about the world and grow intellectually. It also controls your ability to attack to magic. Its skills are Expertise, Sortilege & Awareness.
Characters increase a limited number of skills per level (this number and the rules controlling it are still beingplay tested). Additionally, characters get a chance to increase their attributes on level 3, 5, 7 & 9. They fork on their first path in the class at level 4, then fork again at level 7. At level 10, they gain an ultimate ability that is class specific.
At each level a character makes a choice between two class-specific spells or abilities and these can not change in the future. This determines the general capabilities and utility which you intend your character to fulfill throughout a campaign.
Total defense is based upon two concepts: Dodge & Armor.
Certain weapons can pierce armor, which will negate a portion of an enemy's defensive rating. Other weapons or spells may be more difficult to dodge.
More basic rules coming soon.